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[COSMOS] Blackhole

2026 · Research & experiments

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[COSMOS] Blackhole
My contribution
vab52odrv · Rendering and visual studies

A visual study of curved light and luminous disks. An experiment in TouchDesigner grew into rendering and AI-assisted image studies with PureColor.

Black Hole · Process and visual studies

01 / 16 · Project Introduction
01 / 16 · Project Introduction
02 / 16 · Project Evolution
02 / 16 · Project Evolution
03 / 16 · The Shape Of Light
03 / 16 · The Shape Of Light
04 / 16 · The Scale Of A Black Hole
04 / 16 · The Scale Of A Black Hole
05 / 16 · Tracing Curved Light
05 / 16 · Tracing Curved Light
06 / 16 · Near The Capture Boundary
06 / 16 · Near The Capture Boundary
07 / 16 · The Inner Orbit
07 / 16 · The Inner Orbit
08 / 16 · The Inner Disk Moves Faster
08 / 16 · The Inner Disk Moves Faster
09 / 16 · Changing The Viewpoint
09 / 16 · Changing The Viewpoint
10 / 16 · Shifting Light
10 / 16 · Shifting Light
11 / 16 · From Heat To Light
11 / 16 · From Heat To Light
12 / 16 · A Closer Look At Light
12 / 16 · A Closer Look At Light
13 / 16 · More Samples Less Noise
13 / 16 · More Samples Less Noise
14 / 16 · What Changed
14 / 16 · What Changed
15 / 16 · Making Hdr Visible
15 / 16 · Making Hdr Visible
16 / 16 · Purecolor Black Hole Studies
16 / 16 · Purecolor Black Hole Studies

The rendering implementation is adapted from Eric Bruneton’s “A Real-time High-quality Black Hole Shader” (2020). Posted images include AI-assisted visual interpretations.

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